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iARoC 2011

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Computer News


New Interface Technology Realizes 'Touchable' 3-D Images

posted Aug 30, 2010 10:45 PM by Aaron VonderHaar

Nikkei Electronics Asia (08/26/10) Saeki, Shinya 

Scientists at Japan's National Institute of Advanced Industrial Science and Technology (AIST) have designed a system that simulates the feeling of touching a three-dimensional (3-D) image. The i3Space system simulates the sensation of handling and touching a 3-D object displayed on a screen via a device that is attached to a fingertip. The system recognizes the movement of fingers, and controls a tactile sense and a kinetic sense in real time, to deliver the feeling of touching a 3-D image. The i3Space system consists of a real-time virtual reality space-creation system, an illusionary tactile and kinesthetic sense interface, and a multi-position tracker system. The sense interface features an illusionary tactile and kinesthetic sense device and controller. The use of multiple cameras for the multi-position tracker system enables positions to be located with no blind spots. The researchers say the i3Space system could be used to simulate medical operations, design appearances, and game interfaces.

Move to Incorporate Computing in Math Curriculum

posted Mar 25, 2010 1:20 PM by Aaron VonderHaar

Dr. Dobb's Journal (03/23/10) Blake, Deirdre 

The first official public draft of the Common Core State Standards Initiative's K-12 standards has been released by the National Governors Association's Association Center for Best Practices and the Council of Chief State School Officers. The standards, which seek to provide a clear framework to prepare U.S. children for college and the workforce, included computer science as a senior-level high school course for students who meet the "readiness level" by 11th grade. "Given the critical role of computing for our global information society in preparing students with the knowledge and skills they need for the 21st century, this inclusion in the draft Common Core Standards is a huge boost for the field and its future," says ACM CEO John White, who notes that one of the biggest challenges facing computer science education has been finding a place for it in a high school curriculum. "We are heartened by the inclusion of computer science in this draft," says White, and encourages "the advisory groups working on these standards to retain that reference in the final version, as well as add a description of what rigorous senior year computer science encompasses."

The Grid: A New Way of Doing Science

posted Jan 7, 2010 12:19 AM by Aaron VonderHaar

ICT Results (01/06/10) 

Scientists are using a grid network managed by EGEE-III to carry out advanced number crunching and extensive simulations. EGEE-III is the third phase of a European Union-funded project to create an infrastructure supporting European researchers using grid computing resources. "We take computing and storage resources owned by individual institutions and provide a middleware layer of software that allows these resources to be shared securely over the international research networks," says project director Steven Newhouse. Grid computing started in the physics community, but since has spread to many other disciplines, including computational chemistry, materials sciences, life sciences, environmental sciences, and the humanities. Many of the experiments would take years or decades to perform in a laboratory without grid computing. One common theme is to study how complex molecules interact with each other, with many studies searching for new vaccines or drugs. Meanwhile, a Taiwan research team hopes to minimize the damage from seismic activity by using EGEE to model the effects of earthquakes on urban areas. Another project, called AquaMaps, uses the grid to model the distribution of different fish species worldwide. EGEE also helps doctors treat rare diseases through a project to create a worldwide image library. An Italian research team recently used the grid to construct a digital model of an ancient Greek musical instrument called an epigonian, which was played in a concert in Naples last December. "The grid is actually changing the way scientists think about doing their research and the questions they can pose," Newhouse says.

A Week to Focus on Computer Science Education

posted Dec 11, 2009 5:28 PM by Aaron VonderHaar

National Science Foundation (12/08/09) Cruikshank, Dana W. 

The U.S. House of Representatives has designated Dec. 6-12 Computer Science Education Week to help raise awareness of the dearth of computer science in grades K-12 and the need to remedy the situation. A 2002 Computer Science Teachers Association (CSTA) survey determined that only 17 percent of teachers mentioned having a state-mandated computer science curriculum at the high school level, while just 1 percent said the course was obligatory. That is in contrast to a 2006 CSTA report estimating that computer science departments produced more than 45,000 baccalaureate and 850 Ph.D. degrees that year. Countries such as Canada, New Zealand, and Israel, unlike the United States, have put in place a comprehensive computer science curriculum. The United States has to do the same for grades K-12 if it wishes to keep up with the changing global economy. The U.S. Bureau of Labor Statistics estimates that 854,000 professional information technology (IT) jobs will be added between 2006 and 2016, and all of these jobs will demand a solid computer science background. Furthermore, many professions outside of the IT industry--including marketing, journalism, and the creative arts--now require proficiency in computer science and computer programming. The National Science Foundation has set up new research grant programs to improve computer science education, one of which is the Broadening Participation in Computing program designed to fund research into increasing computer science education.

Crime Scene Measurements Can Be Taken From a Single Image

posted Dec 2, 2009 9:47 PM by Aaron VonderHaar

Plataforma SINC (Spain) (12/01/09)

University of Salamanca researchers have developed a procedure that enables forensic investigators to extract metric data from a crime scene using only a single photograph and reconstruct it in three dimensions. "We have studied an unprecedented and original line of research in the field of criminology and forensic engineering, which makes it possible to derive metric data from a single image," says Salamanca researcher Diego Gonzalez-Aguilera. The process starts by capturing an image that includes easily identifiable details, at least three vanishing points, and at least one distance in the scene. Data from these features are used to automatically extract the structural components and the most important objects in the image. As the structural features are geometrically related to the features of the scene and the camera, it is possible to take measurements and analyze the dimensions of the scene based on distances, surfaces, and angles. The system is based on photogrammetry technology, which makes it possible to create a three-dimensional (3D) reconstruction of a crime scene using a single image by allowing "restrictions" to be introduced into the scene, such as the presence of parallel or perpendicular lanes. A tool written in Virtual Reality Modeling Language is used to visualize a crime scene from any viewpoint to create an interactive 3D simulation.
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Taking the Drudgery Out of Software Development

posted Nov 30, 2009 11:02 PM by Aaron VonderHaar

ICT Results (11/24/09)

The European Union-funded ReDSeeDS project has created a set of tools designed to simplify the development and writing of new software programs by enabling developers to reuse pieces of previously written code. ReDSeeDS has developed a system that enables developers to search a central software repository to extract software "artifacts" from existing systems for use in new systems. ReDSeeDS project coordinator Michal Smialek says previous efforts to build software repositories did not feature the automation of the new system, so there was still a great deal of work involved for software designers. "The big difference with our platform is that it allows you to simply sketch out the requirements of your proposed new system and then these are automatically compared with the requirements and capabilities of existing systems," Smialek says. "The results are displayed to you with the differences and similarities between the old and new systems highlighted." The automation allows a developer to pick and choose what software artifacts he wants to take from existing systems and insert into the new system. Although some adaptation work may be needed to make the older pieces work in the new system, Smialek says it is still much faster and more efficient than starting from scratch for each project.
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How the Netflix Prize Was Won

posted Nov 26, 2009 7:57 PM by Aaron VonderHaar

Wired News (09/22/09) Van Buskirk, Eliot 

The secret to the success of BellKor's Pragmatic Chaos and The Ensemble, first- and second-place winners of the Netflix Prize, was teamwork. The Netflix Prize offered $1 million to the team that could improve its movie recommendation algorithm by 10 percent. Both of the winning teams combined the strengths of several smaller teams that had worked independently before being absorbed by a larger group. "In combination, these teams could get better and better and better," says Netflix's Neil Hunt. BellKor's Pragmatic Chaos and The Ensemble independently combined their members' algorithms to design more complex ones that represented everyone's input. Rather than appointing a few team leaders that did most of the designing, the teams say they worked communally and thus increased their strength--even if some of the ideas seemed unrelated to the initial problem. One of the algorithms BellKor's Pragmatic Chaos used tracked the number of movies a Netflix viewer rated in one day. People who rate a large number of movies at once have most likely seen them a while ago, which affects their judgment. Although this data would not have contributed to the team's success alone, when combined with other algorithms it increased the group's performance. The Big Chaos team, which was incorporated into BellKor's Pragmatic Chaos, found that users rate movies more negatively or positively depending on the day. By providing an algorithm that took this seemingly irrelevant data into account, Big Chaos helped the winning team succeed. "One of the big lessons was developing diverse models that captured distinct effects, even if they're very small effects," says The Ensemble's Joe Sill.

Wanted: Home Computers to Join in the Research on Artificial Life

posted Nov 25, 2009 9:35 PM by Aaron VonderHaar

New York Times (09/29/09) P. D3; Markoff, John 

The EvoGrid is a project that seeks to harness a network of small computers to analyze data using pattern recognition software as part of a research effort looking for indications of artificial life generated by a cluster of high-performance computing systems. The purpose of EvoGrid is to recognize evidence of self-organizing behavior in computerized simulations that have been built to model the first emergence of life on Earth. EvoGrid was conceived by computer scientist Bruce Damer, who believes the coupling of powerful computers to potentially tens or even hundreds of thousands of PC-based data analyzers could facilitate the detection of emergent behavior. "The main challenge is not the generation of some kind of novel molecular interaction," he says. "Rather, it's the analysis and trying to see what's going on." EvoGrid relies on a pair of open source software projects, one of which is Gromacs, which simulates digital evolution through modeling of molecular interactions. The other software project is the U.S. National Science Foundation-funded Boinc, which uses the Internet to allow scientists to leverage free computing cycles available on network-connected computers.
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By 2040 You Will Be Able to Upload Your Brain...

posted Nov 22, 2009 7:31 PM by Aaron VonderHaar

U.K. Independent (09/27/09) Hodgkinson, Mike 

Inventor and visionary Ray Kurzweil has drawn admiration and scorn in equal measure for his prediction of imminent revolutionary innovations such as the overtaking of human intelligence by artificial intelligence, three-dimensional printers that can fabricate physical objects from a data file and cheap input materials, and an indefinite lifespan free of senescence. He anticipates that it will be possible to upload the human brain from a computer by the end of the 2030s, while human intelligence will evolve through technological enhancement to the point where it will start to expand outward to the universe in the 2040s. Kurzweil is the author of a book, The Singularity is Near: When Humans Transcend Biology, in which he envisions a singularity, or what he calls "a future period during which the pace of technological change will be so rapid, its impact so deep, that human life will be irreversibly transformed." The singularity hinges on the exponential rate at which technology is advancing, according to Kurzweil. He is a director of the nonprofit Singularity Institute for Artificial Intelligence, which is touted as "the only organization that exists for the expressed purpose of achieving the potential of smarter-than-human intelligence safer and sooner."

The Web's Inventor Regrets One Small Thing

posted Nov 21, 2009 1:27 AM by Aaron VonderHaar

New York Times (10/12/09) Lohr, Steve 

Governments around the world have put more of their data on the Web this year than previous years, and the United States and Britain have led the way, said Sir Tim Berners-Lee in an interview at a recent symposium on the future of technology in Washington, D.C. Berners-Lee, who is currently a professor at the Massachusetts Institute of Technology and director of the World Wide Web Consortium, is enthusiastic about having traffic, local weather, public safety, health, and other data in raw form online. People will create exciting applications once the data and online tools are available, he said. For example, a simple mash-up that combines roadway maps with bicycle accident reports could help bikers determine the most dangerous roads. "Innovation is serendipity, so you don't know what people will make," he said. "But the openness, transparency, and new uses of the data will make government run better, and that will make business run better as well." With regard to any regrets about the Web, Berners-Lee said that using the double slash "//" after the "http:" in Web addresses turned out to be unnecessary.
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